Guild Of Dungeoneeringwas a genuine breath of fresh air to play it gives players the simple objective of expanding their fledgling guild and offers immense freedom in how each person would choose to achieve this. The only major gripe I had was that the game could’ve used a more robust tutorial in the early stages to overcome this, but this problem goes nowhere near detracting from the experience. This is a great system, but it does take a little getting used to as the sarcastic names and descriptions can occasionally obscure their actual use. The cards players have in their deck are decided by the items collected through the dungeon and the given abilities of any explorer. The direct route is certainly not always the best one in this game. In early naivety I initially avoided playing these, but later realized they can be extremely useful in helping gather experience or items for explorers to employ later on against tougher foes. Perhaps the most interesting type, however, are the Dread cards, which place new enemies into the world for the explorers to face off against. Seek cards lay down new areas to cover impassable gaps in the earth while Hope cards place loot and treasure in areas for the explorers to unlock. Each type contains a new tool in helping players traverse the dungeon and achieve objectives. In the dungeons the cards are split into three categories: Seek, Dread and Hope. Since the cards are employed in so many of the game’s key elements, it can never be accused of being a copy.Īt the guild screen, cards are purchased and employed to new rooms, attract new explorers and to unlock helpful new items or weapons. As a deck-building card player, it does far more than just offer another Magic clone like so many recent attempts have done. We’ve already talked about how difficult it is to classify the game to one genre, and its various elements pay perfect homage to so many classic formats. The beauty is far from being skin deep for Guild Of Dungeoneering, however, and its gameplay provides a perfectly quaint personality to match. While the charm of this game may be a coup of its own, such a thing is never enough to capture the attention of its players.
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